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| Anderson, C.A, Deuser, W.E., DeNeve, K. (1995). Hot
temperatures, hostile affect, hostile cognition, and
arousal: Tests of a general model of affective
aggression. Personality and Social Psychology
Bulletin, 21, 434-448. Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1996). Examining an affective aggression framework: Weapon and temperature effects on aggressive thoughts, affect, and attitudes. Personality and Social Psychology Bulletin, 22, 366-376. Anderson, C.A., & Anderson, K.B. (1998). Temperature and aggression: Paradox, controversy, and a (fairly) clear picture. Chapter in R. Geen & E. Donnerstein (Eds.) Human aggression: Theories, research and implications for policy. (pp. 247-298). San Diego, CA: Academic Press. Anderson, K.B., Anderson, C.A., Dill, K.E., & Deuser, W.E. (1998). The interactive relations between trait hostility, pain, and aggressive thoughts. Aggressive Behavior, 24, 161-171. Anderson, C.A., Benjamin, A.J., & Bartholow, B.D.
(1998). Does
the gun pull the trigger? Automatic priming effects of
weapon pictures and weapon names. Psychological
Science, 9, 308-314. Anderson, C.A., Lindsay, J.J., & Bushman, B.J. (1999). Research in the psychological laboratory: Truth or triviality ? Current Directions in Psychological Science, 8, 3-9. Anderson, C.A. (2000). Violence
and Aggression . Chapter in A.E. Kazdin (Ed.) Encyclopedia
of
psychology, 8, 162-169. New York & Washington
D.C.: Oxford
University Press and the American Psychological
Association. Anderson, C.A., Anderson, K.B., Dorr, N., DeNeve, K.M., & Flanagan, M. (2000). Temperature and aggression. Chapter in Advances in Experimental Social Psychology, 32, 63-133. Anderson, C.A., & Dill, K.E. (2000). Video
games and aggressive thoughts, feelings, and behavior
in the
laboratory and in life. Journal of Personality and
Social
Psychology, 78, 772-790. Lindsay, J.L., & Anderson, C.A. (2000). From
antecedent conditions to violent actions: A general
affective aggression model. Personality and Social
Psychology Bulletin, 26, 533-547. Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial aehavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359. Bushman, B.J., & Anderson, C.A. (2001). Is it Time to Pull the Plug on the Hostile Versus Instrumental Aggression Dichotomy? Psychological Review, 108, 273-279. Anderson, C.A. (2002). Aggression. Article in E. Borgatta (Ed.) The Encyclopedia of Sociology, Revised Edition, New York: MacMillan. Anderson, C.A., & Bushman, B.J. (2002). Human aggression . Annual Review of Psychology, 53, 27-51. Anderson, C.A., & Huesmann, L.R. (2003). Human Aggression: A Social-Cognitive View (pp. 296-323). Chapter in M.A. Hogg & J. Cooper (Eds.), Handbook of Social Psychology. London: Sage Publications. Carnagey, N.L. & Anderson, C.A. (2003). The
role of theory in the study of media violence: The
General
Aggression Model . In D. Gentile (Ed.) Media
Violence and
Children (pp. 87-106), Westport, CT: Praeger. Gentile, D.A., & Anderson, C.A. (2003). Violent video games: The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152), Westport, CT: Praeger. Anderson, C.A., Berkowitz, L., Donnerstein, E.,
Huesmann,
R.L., Johnson, J., Linz, D., Malamuth, N., &
Wartella, E. (2003). The
influence of media violence on youth . Psychological
Science
in the Public Interest, 4, 81-110. Anderson, C. A., Carnagey, N. L., Flanagan,
M., Benjamin, A. J., Eubanks, J., & Valentine, J. C.
(2004). Violent
video games: Specific effects of violent content on
aggressive
thoughts and behavior. Advances in
Experimental Social
Psychology, 36, 199-249. Carnagey, N.L., & Anderson, C.A. (2004). Violent
video game exposure and aggression: A literature
review. Minerva
Psichiatrica, 45, 1-18. Bartholow, B.D., Anderson, C.A., Carnagey, N.L., & Benjamin, A.J. (2005). Individual differences in knowledge structures and priming: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41, 48-60. Gentile, D.A., & Anderson, C.A. (2006). Violent Video Games: Effects on Youth and Public Policy Implications. Chapter in N. Dowd, D. G. Singer, & R. F. Wilson (Eds.), Handbook of Children, Culture, and Violence (pp. 225-246). Thousand Oaks, CA: Sage.Buckley, K. E., & Anderson, C. A. (2006). A Theoretical Model of the Effects and Consequences of Playing Video Games. Chapter in P. Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363-378). Mahwah,NJ: LEA. Carnagey, N. L., & Anderson, C.A., Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496. Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press. Book summary and table of contents. Carnagey, N. L., Anderson, C. A., & Bartholow, B. D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182. Swing, E. L., & Anderson, C. A. (2007). The unintended negative consequences of exposure to violent video games. Cognitive Technology, 12, 3-13. Anderson, C.A., & Gentile, D.A. (2008). Media violence, aggression, and public policy. In E. Borgida & S. Fiske (Eds.), Beyond Common Sense: Psychological Science in the Courtroom (pp. 281-300). Malden, MA: Blackwell. Swing, E.L., & Anderson, C.A. (2008). How and what do video games teach? In T. Willoughby & E. Wood (Eds.) Children's Learning in a Digital World (pp. 64-84). Oxford, UK: Blackwell. Anderson, C.A., Buckley, K.E., & Carnagey, N.L. (2008). Creating your own hostile environment: A laboratory examination of trait aggression and the violence escalation cycle. Personality and Social Psychology Bulletin, 34, 462-473. Anderson, C. A., & Anderson, K. B. (2008). Men who Target Women: Specificity of Target, Generality of Aggressive Behavior. Aggressive Behavior, 34, 605-622. Gentile, D. A., Anderson, C. A., Yukawa. S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A. (2009). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Experimental, and Longitudinal Studies. Personality and Social Psychology Bulletin, 35, 752-763. Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009). Violent video games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education. (pp. 876-892). Hershey, PA: Information Science Reference. Barlett, C. P., & Anderson, C. A. (2013). Examining media effects: The General Aggression and General Learning Models. Chapter in E. Scharrer (Ed.), Media Effects/Media Psychology (pp. 1-20e). Blackwell-Wiley. Anderson, C. A., & Bushman, B. J. (2018). Media violence and the General Aggression Model. Journal of Social Issues, 74, 386-413. doi: 10.1111/josi.12275. |
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