All publications
can be downloaded and printed using Adobe's free Acrobat
Reader.
Publication dates generally refer to the "print" date,
not the date that the online version went live.
Bell-Dolan, D., &
Anderson, C.A. (1999).
Attributional processes: An integration of social
and clinical psychology. Chapter in R.M.
Kowalski & M.R. Leary (Eds.) The social
psychology of emotional and behavioral problems:
Interfaces of social and clinical psychology. (pp.
37-67). Washington, DC: American Psychological
Association.
Anderson, C.A.
(2000). Violence
and aggression. Chapter in A.E. Kazdin (Ed.)
Encyclopedia of psychology, 8, 162-169. New York
& Washington D.C.: Oxford University Press and the
American Psychological Association.
Anderson, C.A.,
Anderson, K.B., Dorr, N., DeNeve, K.M., &
Flanagan, M. (2000). Temperature
and aggression. Chapter in Advances in
Experimental Social Psychology, 32, 63-133.
Anderson, C.A. (2000) Violent
Video Games Increase Aggression and Violence.
U.S. Senate Committee on Commerce, Science,
and Transportation hearing on "The Impact of
Interactive Violence on Children." Tuesday,
March 21, 2000.
2001
Anderson, C.A.
(2001). Heat
and violence.Current Directions in
Psychological Science, 10 , 33-38.
Anderson, C.A. (2003). Video
games and aggressive behavior. In D. Ravitch and
J.P. Viteritti (eds.), Kid Stuff: Marketing Sex and
Violence to America's Children (pp. 143-167).
Baltimore, MD: Johns Hopkins University Press.
Anderson, C.A., & Huesmann, L.R. (2003). Human
aggression: A social-cognitive view (pp.
296-323). In M.A. Hogg & J. Cooper (Eds.), The Sage
Handbook of Social Psychology. London: Sage
Publications.
Anderson, C.A.,
Berkowitz, L., Donnerstein, E., Huesmann, R.L.,
Johnson, J., Linz, D., Malamuth, N., & Wartella,
E. (2003). The
influence of media violence on youth. Psychological
Science
in the Public Interest, 4, 81-110.
2004
Anderson, C.A., &
Carnagey, N.L. (2004).
Violent evil and the general aggression model
. Chapter in A. Miller (Ed.) The Social
Psychology of Good and Evil (pp. 168-192).
New York: Guilford Publications.
Anderson, C. A. (2004).
Violence
in the media: Its effects on children. An
edited transcript of a seminar presented on
September 11, 2003, in Melbourne, Australia.
Published by Young Media Australia (Glenelg, South
Australia) and the Victorian Parenting Centre
(Melbourne, Victoria).
Carll, E., Singer, D.,
Anderson, C., Bushman, B., Dill, K., &
Friedland, L. (2005). American Psychological
Association Resolution on Violence in
Video Games and Interactive Media,
adopted by APA on August 17, 2005.
Buckley, K. E., & Anderson, C. A. (2006). A
Theoretical Model of the Effects and Consequences of
Playing Video Games. Chapter in P. Vorderer
& J. Bryant (Eds.), Playing Video Games - Motives, Responses,
and Consequences (pp. 363-378). Mahwah,NJ:
LEA. Gentile, D.A.,
& Anderson, C.A. (2006). Video
Games. In
N. J. Salkind (Ed.),
Encyclopedia of Human Development, 3,
1303-1307. Thousand Oaks, CA: Sage Publications.
Anderson, C.A. (2007). Belief
perseverance. (pp. 109-110). In R. F. Baumeister
& K. D. Vohs (Eds.), Encyclopedia of Social Psychology.
Thousand Oaks, CA: Sage.
Anderson, C.A., & Gentile, D.A. (2008). Media
violence, aggression, and public policy. In E.
Borgida & S. Fiske (Eds.), Beyond Common Sense:
Psychological Science in the Courtroom (pp.
281-300). Malden, MA: Blackwell.
Swing, E.L., & Anderson, C.A. (2008). How
and what do video games teach? In T. Willoughby
& E. Wood (Eds.) Children's Learning in a Digital World
(pp. 64-84). Oxford, UK: Blackwell.
Escobar-Chaves, S.L., & Anderson, C.A. (2008). Media
and risky behaviors. Future of Children, 18, Special issue on
Media Technology in the Lives of Children.
Barlett, C.P., & Anderson, C.A. (2009). Violent
Video Games and Public Policy. Chapter in Tobias
Bevc & Holger Zapf (Eds.) (pp. 227-240), Wie wir spielen, was wir
werden: Computerspiele in unserer Gesellschaft.
Konstanz: UVK Verlagsgesellschaft. (German
version)
Swing, E. L., Gentile, D. A., & Anderson, C. A.
(2009). Violent
video games: Learning processes and outcomes. In
R. E. Ferdig (Ed.), Handbook
of Research on Effective Electronic Gaming in
Education. (pp. 876-892). Hershey, PA:
Information Science Reference.
Anderson, C. A., & Prot, S. (2011). Effects of
playing violent video games. Chapter in M.
Paludi (Ed.), The
Psychology of Teen Violence and Victimization,
(Volume 2, pp. 41-70). Santa Barbara, CA: Praeger.
Bushman, B. J., & Anderson, C. A. (2011). Weighing
the evidence: Comparison of two amicus
briefs submitted to U.S. Supreme Court violent
video game case. White paper.
DeWall, C. N., & Anderson, C. A.
(2011). The
General Aggression Model.Chapter in P. Shaver & M.
Mikulincer (Eds.)Human Aggression and
Violence: Causes, Manifestations, and Consequences. (pp. 15-33). Washington, DC: APA.
Anderson,
C. A. (2012). Climate Change
and Violence. In D. Christie (Ed.), The Encyclopedia of Peace
Psychology. Hoboken, NJ: Wiley-Blackwell.
DOI: 10.1002/9780470672532.wbepp032 Anderson, C. A.,
Gentile, D. A., & Dill, K. E. (2012). Prosocial,
Antisocial, and Other Effects of Recreational
Video Games. Chapter in D. G. Singer, & J.
L. Singer (Eds), Handbook of
Children and the Media, 2nd Edition,
(pp. 249-272). Thousand Oaks, CA: Sage.
Anderson, C. A., & Warburton, W. A. (2012). The impact of
violent video games: An overview. Chapter in W.
Warburton & D. Braunstein (Eds.) Growing Up Fast and
Furious: Reviewing the Impacts of Violent and
Sexualised Media on Children, (pp. 56-84).
Annandale, NSW, Australia: The Federation Press.
Prot, S.,
McDonald, K. A., Anderson, C. A., & Gentile, D. A.
(2012). Video
games: Good, bad, or other?Pediatric Clinics of
North America, 59, 647-658.
Saleem, M., & Anderson, C. A.
(2012). The Good, the
Bad, and the Ugly of Electronic Media.Chapter
in Dvoskin, J., Skeem, J.L., Novaco, R.W., &
Douglas, K.S. (Eds.) Using Social Science
to Reduce Violent Offending. (pp. 83-101). New
York: Oxford University Press.
Swing, E. L., & Anderson, C. A. (2012). Media violence
effects on learning.In
N. Seel (Ed.), Encyclopedia of
the Sciences of Learning. (pp. 2153-2154).
Springer Publications.
Anderson,
C. A., & Groves, C. (2013). General
aggression model. In M. S. Eastin (Ed.) Encyclopedia
of Media Violence (pp. 182-187).Los
Angeles: Sage.
Anderson,
C. A., DeLisi, M., & Groves, C L. (2013). Subtracting
from scientific knowledge about media effects.
[Review of:Adolescents,
Crime, and the Media: A Critical Analysisby Christopher
J. Ferguson]. PsycCRITIQUES.
December 30, 2013, Vol. 58, No. 51, Article 2.
http://dx.doi.org/10.1037/a0034788
DeWall, C. N., Anderson, C. A., & Bushman, B. J.
(2013). Aggression. In I. Weiner
(Ed.), Handbook of
Psychology, 2nd Edition, Volume 5, 449-466.
H. Tennen & J. Suls (Eds.), Personality and Social
Psychology, New York: Wiley.
Anderson,
C.
A., Bushman, B. J., Donnerstein, E., Hummer, T. A.,
& Warburton, W. (2014). SPSSI
Research Summary on Media Violence.
Society for the Psychological Study of Social
Issues.
Groves,
C. L., Anderson, C. A., & DeLisi, M. (2014). A
response to Ferguson: More red herring. PsycCRITIQUES,
59(10) article 9. doi:
http://dx.doi.org/10.1037/a0036266
Prot,
S., Anderson, C. A., Gentile, D. A., Brown, S. C.,
& Swing, E. L. (2014). The
positive and negative effects of video game play.
In A. Jordan & D. Romer (Eds.) Children and
Media (109-128). New York: Oxford
University Press.
Prot,
S., Gentile, D. G., Anderson, C. A., Suzuki, K.,
Swing, E., Lim, K. M., Horiuchi, Y., Jelic, M.,
Krahé, B., Liuqing, W., Liau, A., Khoo, A.,
Petrescu, P. D., Sakamoto, A., Tajima, S., Toma,
R. A., Warburton, W. A., Zhang, X., & Lam, C.
P. (2014). Long-term
relations between prosocial media use, empathy
and prosocial behavior. Psychological
Science, 25, 358-368.
Anderson,
C. A., Bushman, B. J., Donnerstein, E., Hummer, T.
A., & Warburton, W. (2015). SPSSI
research summary on media violence. Analyses
of Social Issues and Public Policy, 15, 4-19.
Groves, C.
L., & Anderson, C. A. (2015). Negative
effects of video game play. In R. Nakatsu, M.
Rauterberg, & P. Ciancarini (Eds.),Handbook
of Digital Games and Entertainment Technologies (pp. 1-26). Singapore:
Springer Singapore. DOI:
10.1007/978-981-4560-52-8_13-1
Groves,
C. L., & Anderson, C. A. (2015). Video
Game Violence and Offline Aggression. In E.
Aboujaoude & V. Starcevic (Eds.), Mental
Health in the Digital Age: Grave Dangers, Great
Promise (pp. 86-105). New York: Oxford
University Press.
Prot, S., Anderson, C.
A., Gentile, D. A., Warburton, W., Saleem, M.,
Groves, C. L., & Brown, S. C. (2015). Media
as agents of socialization. In J.E. Grusec
and P. D. Hastings (Eds.), Handbook of
Socialization (second edition), (pp.
376-300). New York, NY: Guilford Press.
Saleem,
M.,
Anderson, C. A., & Barlett, C. P. (2015). Assessing
helping and hurting behaviors through the Tangram
help/hurt task. Personality and Social
Psychology Bulletin, 41, 1345-1362. DOI:
10.1177/0146167215594348 Saleem, M., Prot, S.,
Cikara, M., Lam, B. C. P., Anderson, C. A., &
Jelic, M. (2015). Cutting
Gordian knots: Reducing prejudice through
attachment security. Personality
and
Social Psychology Bulletin, 41, 1 560-1574. doi:
10.1177/0146167215601829 Warburton, W. A.,
& Anderson, C. A. (2015). Social
psychology of aggression. In J. Wright
& J. Berry (Eds.), International
Encyclopedia of Social and Behavioral
Sciences, 2nd Edition, Volume 1 (pp.
373- 380). Oxford, England: Elsevier. doi:
10.1016/B978-0-08-097086-8.24002-6
2016
Anderson, C. A.
(2016). Anderson,
Craig A. (autobiography). In V.
Zeigler-Hill & T. K. Shackelford (Eds.), Encyclopedia
of Personality and Individual Differences, (pp. 1-7).
Springer International Publishing. Published
online 29 November 2016. DOI
10.1007/978-3-319-28099-8_360-1
Anderson, C. A.
(2016). Human
aggression
and violence. In Robert J.
Sternberg, Susan T. Fiske, & Donald J. Foss
(Eds.). Scientists Making a Difference: One
Hundred Eminent Behavioral and Brain Scientists
Talk about Their Most Important Contributions. (pp.
327-331). Cambridge University Press.